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MessagePosté le: Dim 27 Sep - 18:16 (2009) Répondre en citant Back to top

Sufficiently Advanced
A game of the far future

“Any sufficiently advanced technology is indistinguishable from magic.”
— Arthur C. Clarke

Copyright ©2007, Colin Fredericks, all rights reserved
Version 1.0, released Wednesday, January 23, 2008.

Credits

Writer: Colin Fredericks
Editors: Andrew Kenrick, Sarah Lancaster, and many of our wonderful fans and playtesters.
Artists:
Front Cover: Daniel Solis
Civilization Emblems: Colin Fredericks
Society Logos: Sarah Skinner
Layout: Colin Fredericks
Other artists: The following people have contributed artwork to this book, and are credited on the pages on which their work appears: TauCeti Deichmann, Michael Yatskar, Tyler Windham, Grace D. Palmer, Kiriko, and Trey Palmer. Works marked as (CC) are licensed under the Creative Commons Attribution 2.5 license. All other pieces of artwork are in the public domain.
This book is a work of fiction.
Arthur C. Clarke has nothing to do with this game, and in all likelyhood does not know of its existence. But we like his work, and we hope he would like ours as well.
Sufficiently Advanced was created on a Macintosh computer, using primarily the programs InDesign and Photoshop. Flowcharts and r-maps created on Gliffy. Significant work was also done online via Google Documents and Livejournal. This book uses the fonts Optima, Kino, and Charlemagne.
For those curious about the process that created this game, its development journal can be found online at the following URL: http://community.livejournal.com/suffadv/
This game’s official support site is: http://suffadv.wikidot.com/

Table of Contents
Credits....................................................iii
Prologue..................................................1
The Patent Office...............................2
The Transcendentals..........................3
Roleplaying Games...........................4
Glossary............................................5
Where to Start...................................7
The Quickstart Game........................8
The Universe..........................................10
Civilizations....................................10
The Societies...................................58
Alien Species...................................62
Inside the Patent Office....................65
Character Creation.................................71
Core Values.....................................72
Twists and Themes...........................75
Capabilities.....................................78
Professions......................................83
Reserve...........................................88
Sample Characters...........................89
Stat Block NPCs..............................94
Character Development..................99
Game Mechanics.................................100
Basic Dice Rolling.........................100
Conflicts........................................101
Types of Conflict...........................107
Using Themes................................114
Story Triggers.................................123
Advice on Themes.........................128
Technology..........................................131
Activation Codes...........................131
Devices and Procedures................131
Invention Rules.............................154
Invention for GMs.........................155
Advice.................................................160
Tools, Tricks, and Techniques.........160
Adventure Ideas.............................163
Alternate Settings...........................168
Design Notes.................................170
Appendices..........................................177
Acknowledgements.......................177
Inspiration.....................................177
Closing Words...............................178
Index...................................................179
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MessagePosté le: Dim 27 Sep - 18:16 (2009) Back to top

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