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Inscrit le: 19 Sep 2009
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MessagePosté le: Sam 17 Oct - 13:20 (2009) Répondre en citant Back to top

Mental Repitition Override Lens

This was originally created for a single purpose: to provide something to get that goddamn song out of your head. MRO Lenses temporarily suppresses the activation of the memory of a particular tune, until it stops trying to repeat. They can be tuned to let you occasionally remember the song’s existence, let it play for one repitition, or suppress it continually so that you start actually forgetting it. Some people adapt these Lenses to work for similar purposes, such as forgetting an ex-girlfriend or a suppressing a bad habit.

Tech Level: Metatech 5
Cost: Moderate to develop, none to use
Descriptors: Dataform

Microbot Fabrication Unit

These devices allow the design, creation, and deployment of new varieties of microbots. They are available at Nanotech 5, but by Nanotech 7 they are sufficiently small and self-contained that they can be implanted in a human being without ill effect. Builder bots and dermal microbots are two examples of what this device can do. It can also built nanophages, so long as this unit is built at a tech level appropriate to the phages — to create Type II phages, this unit must be built at Nanotech 8 instead of 7.

Tech Level: Nanotech 7
Cost: Low
Descriptors: Internal

Modern Paintbrush

This paints any color you desire, onto any surface, automatically choosing the type of pigment that will work best. You can set it to use glue, to avoid (or specifically target) living organic matter, or to avoid surfaces that are already painted a different color. It’s more of a combination scanner-printer that you can carry around with you. The handle can hook directly to the user’s dermal microbots or mesh, allowing direct mental control. Overkill? Perhaps.

Tech Level: Nanotech 4
Cost: Public domain
Descriptors: None


Nanophages are most civilizations’ worst nightmares: self-replicating weapons. Nanophages simply take whatever they can find and turn it into more nanophages of the appropriate variety (though some more complex types also build other structures, like computing hubs, to aid them in their assault).

Type I nanophages use stored power to start their work, and then build small power stations and rely on broadcast power. They can consume almost any matter. Type II phages rely on oxidation to provide power, and spread much more rapidly — about as quickly as a forest fire. They can only affect burnable substances, and need oxygen to work, but are nonetheless much more dangerous than Type I phages.

Most nanophages operate within a particular time limit, to prevent them from totally devouring a world. Older nanophages rely solely on ATP (essentially a biological process), and are only about as fast as a quick disease or mold.

Type I nanophages are rated at Stringtech 7 for damage, while Type II are rated at Stringtech 9. Both are used in physical combat or in the Nanophage Bloom type of conflict, not in Nanowarfare.

Tech Level: Nanotech 6 (type I) or 8 (type II)
Cost: Moderate
Descriptors: Microscopic, Auxon


These become available at Nanotech 3, but don’t really come into their own until they become massproducible at Nanotech 4. Nanotubes are tiny tubes just a few atoms across that see use in exceptionally small computers, neural meshes, clothing, sensors, scientific equipment, and eventually even public works such as roads, buildings, and bridges. They can be built with a wide variety of different properties, which makes them useful for materials engineering.

Tech Level: Nanotech 3
Cost: Public domain
Descriptors: Microscopic

Nanoweave Greatcoat

This long coat provides protection against a wide variety of ills. The fabric is entirely made of woven nanotubes, almost unbreakable. The central layer is insulative (against heat, electricity, and radiation), and also acts as a battery for the coat’s lights, emergency radio beacon, heater, and rudimentary air conditioning. They provide protection at Stringtech 5.

Tech Level: Nanotech 5
Cost: Low
Descriptors: None

Neural Meshes

Neural Meshes allow human beings to communicate mentally with computers, controlling them and sending messages through them. Since the infosphere connects nearly all computers, this also allows interpersonal communication and near-instant access to any public information, such as a cultural guidebook to prevent faux pas. Meshes enable the use of Lenses (see above), and of the human/computer fusions that allow high-level Cognitech to work so well. They require about a year of adaptation to get used to. A Neural Mesh with an exterior control unit is referred to as a “slave mesh,” since it allows others to control the individual with the mesh. The Cognitive Union installs these in every citizen. Meshes are perhaps the most influential technology ever created.

It is possible to have a “partial mesh” installed. For instance, it could give only access to your visual cortex, thus allowing it to project images into your brain but not give (or receive) commands. One commonly-used partial mesh is a “spy mesh,” which allows you to install a secondary personality and switch between it and your real personality at will. For all purposes this persona is a completely different individual, with its own Metatech and Cognitech scores (rated up to your own). Partial meshes, including spy meshes, are almost completely undetectable. Only brain surgery will uncover them.

Tech Level: Cognitech 5 & Nanotech 5
Cost: Moderate
Descriptors: Internal

Nuclear Bombs

An oldie but goodie. Nuclear bombs are still some of the most powerful, smallest, easiest to build explosive devices around, and are much more stable than antimatter explosives. They deal damage with an effective Stingtech 9, which drops by one point per hundred yards. Stronger or weaker bombs have larger or smaller areas, but still deal the same amount of damage in the center. The effects in the area drop by one Stringtech level per 20 seconds. Those defending themselves against nukes in person lose an extra 10 points of Reserve on a failed roll because of their massive blast radius, continuous duration, and multispectrum effects.

Tech Level: Stringtech 3
Cost: Exorbitant
Descriptors: The fallout is Microscopic, and the explosion is both Energy and Near-c.

Pathogenesis Organ

These are organs within a person’s body that can genereate certain varieties of microbial and viral infections. The organ’s wielder typically releases these on others by coughing or sneezing, but could use physical contact or bodily fluids for certain diseases. Wielders can choose which pathogens to release by eating specific foods the day beforehand, which act as “triggers” for the organ. Each organ has its own set of unique triggers and pathogens. Pathogenesis Organs can be used to enable a single person to engage in Biowarfare conflicts as an attacker or defender for a large group. They can also be employed in physical combat, where they’re rated at Bio 8, and the target defends with Biotech, Crisis Control, or Medical –1 rather than the usual scores.

Tech Level: Biotech 8
Cost: Moderate
Descriptors: Internal

Pattern Recognition Enhancement

PRE is a method characters can learn for out-maneuvering people they’ve fought before, letting them see when their opponents are trying to trick them based on timing or repetition (as often happens in any conflict). When you fight someone you’ve fought before, in the same sort of conflict, you receive a +1 bonus to your defensive rolls. You can also recognize when the opposition in a large group conflict (such as Psychohistory) is being directed by someone you’ve clashed with before.

Tech Level: Cognitech 9
Cost: Moderate
Descriptors: Procedure

Persona Lenses

Persona Lenses are cognitech “filters” that can be used in conjunction with a Mesh (see below). They enable someone to view the world through another person’s eyes, metaphorically speaking. One might give a person a happy, upbeat viewpoint on the world, while another might impose the attitudes and personalities of a war-torn combat veteran. They are great tools for negotiators, and for those who wish to mimic a particular person’s talents (albeit badly) without taking the time for training. Someone who dons a Lens that duplicates his or her own viewpoint will see no difference in the world whatsoever. Most Persona Lenses require a full nanowire mesh, rather than a partial mesh, to run properly.

Tech Level: Cognitech 7
Cost: Moderate
Descriptors: Internal, Dataform


Fun Things to Do With a Mesh

All of these require some expertise in Programming or Cognitech Engineering (or both), but you can also download Lenses from the infosphere to do these things for you. Think of this as a short list of the ways in which the neural mesh has changed the world.
• Filter out any advertising you see.
• Keep a database describing the local morals and customs, and set it to warn you if you’re about to break one.
• Never forget a name or a face.
• Impose directional lines over the road you’re driving on, to get you safely and quickly to your destination.
• Relive past victories. • Relive past orgasms.
• Access a review/rating system for any book, movie, etc. you see.
• Give yourself synaesthesia.
• Get used to synaesthesia enough to operate in the dark solely through hearing.
• Set up self-analysis routines to tell you what you’re doing wrong at the end of the day. Most people find these annoying, but those who listen to them often find great benefit in it.
• Listen to a single person in a crowd by filtering out everyone else’s voiceprints.
• Spend a day as one of your friends, and have him or her go through your day.
• Edit all the annoying people out of your life. While you’re at it, why not make yourself think you’re suave and cool.
• Set up a shared mental space for you and your friends to communicate in.
• Simulate any environment you like, for historical recreation or for entertainment. Liveaction roleplaying will never be the same.
• Record and map an environment with microbots, and then “shrink” yourself into it to inspect it yourself.
• Superimpose faint constellation lines on the night sky, or “tags” that show your friends’ homes on distant planets.



Limitations of Meshes

Meshes can do nearly anything to someone’s mind. What can’t you do with a Mesh?

First, you can’t quickly and permanently change a person’s memories. You can falsify them, provide fake ones, cast doubt on them, or otherwise screw with someone’s active recall of their memories, but once the program doing that is removed, the experiences are still there in long-term memory. You can change long-term memory if you’re given enough time to do it; one month per point of Metatech score should be enough to change a particular memory forever, and even then things may be a little confusing from time to time. The human brain seems to store information in many redundant locations.

The same goes for personality, morals, Core Values, sexual orientation and so forth. Those are the result of your life experience (and, to a lesser extent, genetics) and thus are even harder to change than a single memory. Again, you can mask your feelings, provide false CVs, and make yourself into an uncaring monster, but once the lens is gone, your old conscience returns.

You can’t affect kinesthetic abilities, such as “muscle memory” and rhythm. You can mimic it somewhat, but you can’t impose hand-eye coordination or grace just by writing a Lens for it.

Finally, you can’t do much to a dead brain. You can read the memories of those who have died less than two minutes ago, but unless the memories were stored in the mesh’s auxiliary computer, there’s no way to retrieve them after that time. You also can’t control the bodies of dead or brain-dead people. Access to Biotech and Cognitech facilities at 7+ can read some long-term memories from undecayed brains, but it’s spotty at best. People in a coma can often be reached through their mesh, but there’s no guarantee.


MessagePosté le: Sam 17 Oct - 13:20 (2009) Back to top

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